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[Celestia] Zerk PvP build

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Post by Rofocael Mon Feb 07, 2011 6:34 am

Well as far as i know a Zerk isnt even the best decision for that Epi, especially not for PvP but now when i finally have one i wanted to made the best of it.


My main question is about the Debuffs

- Bodybreak
- Debilitate
- Power Drain
- Panic

and as passive

- Death Strike



I usually use Body Break for PvP and PvE on maxed stage but im not sure if i should use Power Drain as well on max. The description tells me that it could be useful but im confused about Power Drain compared to Debilitate.

Power Drain reduces an enemies Armour for around -35 or so. Debilitate only says it decreases an enemies armour "drastically" to a minimum. So should i use both? If yes...in which order?

Is Death Strike Passive skill worth to waste the skillpoints on it?
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Post by Dagus Mon Feb 07, 2011 11:48 am

Rofocael wrote:Well as far as i know a Zerk isnt even the best decision for that Epi, especially not for PvP but now when i finally have one i wanted to made the best of it.


My main question is about the Debuffs

- Bodybreak
- Debilitate
- Power Drain
- Panic

and as passive

- Death Strike



I usually use Body Break for PvP and PvE on maxed stage but im not sure if i should use Power Drain as well on max. The description tells me that it could be useful but im confused about Power Drain compared to Debilitate.

Power Drain reduces an enemies Armour for around -35 or so. Debilitate only says it decreases an enemies armour "drastically" to a minimum. So should i use both? If yes...in which order?

Is Death Strike Passive skill worth to waste the skillpoints on it?

power drain lower your target (single target) attack power. so the person hits u for less damage

debilitate locks all damages at a minimum (weapon has xxx - yyy) so it'll lock at xxx. same with buffs that have xx - yy damages. it'll lock it at the minimum so they'll hit less damage on you.

body break lowers the target's (aoe) defense so u hit harder on them (nice for crits)

panic is a move speed slow

death strike does a bunch of ele damage on a normal attack. imagine it being an ele damage equal to a crit. (until ep3-4 when its not rly that good cuz damages go up more)

also
- Bodybreak
- Debilitate
- Power Drain
- Panic
...they never ever miss. they land every time.
even go through godlike.
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Post by Rofocael Mon Feb 07, 2011 12:26 pm

Cool...explains alot to me. But actually crits seems to be pointless for Zerks. I tried out with full skilled Red Heat, Supr. Dmg and Power Surge + 71 Elite Halberd (256 mas dmg) and it doesnt deal that high dmg to bring someone down.
My Zerk does much better with an full Earth ele stoned Halberd and Skills like SoD, Swing Shot and Dragon Div. Smile
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Post by Dagus Mon Feb 07, 2011 6:58 pm

knights actually are better off with skills too...
but dont tell anyone :<

zerks tho wont hit hard till ep3
they are basically worthless for now :S
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Post by Rofocael Tue Feb 08, 2011 5:04 am

But awsome to grind with. Actually i had hours fun lvling this goblin dood and i think this part alone is it worth to lvl a Zerk hehe...
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Post by Dagus Tue Feb 08, 2011 1:30 pm

lol ye mobs dont hit them till ice world comes
then you need blodes, kark, combi, and prayer.
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